Character Modeling & Grooming 🐯
Sharing a recent character study focused on Modeling,Texturing, grooming and look development.
My goal was to balance stylization, especially in the facial expression and fur behavior to bring more personality into the character.
Pipeline:
ZBrush (sculpt)
Maya (base & retopo)
Substance Painter (texturing)
Houdini (groom + Karma render)